On the co-op side of things, Dennis estimated it will take about 3-5 hours to get to a point where players can play 2-player local co-op. Characters can get it back faster, though, by blocking or dodging attacks. Abilities take a set amount SC, and SC will regenerate over time in combat. Instead of characters having a somewhat large TP pool as found in many other games, in ToZ characters have a Spirit Chain (or SC) gauge. Since ToG had my favorite fighting system, that made me quite excited.
![tales of zestiria sorey sc consumption tales of zestiria sorey sc consumption](https://assets.rpgsite.net/images/images/000/029/130/original/ToZ_Sep12014_02.jpg)
Mechanically, the battle system is most similar to Tales of Graces. This system makes the transition much faster and more immersive. Previously, players were taken to a separate screen that didn’t necessarily look much like where the enemy was encountered. The big difference here is that when players run into enemies on the field, the camera will very quickly snap to a battle area that directly reflects the surroundings on the map. ToZ uses the Fusionic Chain Linear Motion Battle System. The mandatory set-up up a party is two Seraphim and two humans.Īs one would expect, the battle system is a bit different this time around (as is standard in a Tales game). Roughly one third of the playable characters will be human in ToZ, with the other two thirds being composed of Seraphim. This seems to continue the trend to make the main protagonist more desirable to keep in the active party.
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Eventually in the game, Sorey will learn how to fuse with the different playable Seraphim, resulting in some unique gameplay. While there are multiple female characters, there isn’t really a main female protagonist this time around. The main protagonist of ToZ is named Sorey, a kid who has the unique ability to see Seraphim (heavenly spirits). He was really outstanding, and clearly shared my passion for the series, so a big thank-you to him for going the extra mile! Dennis, a PR representative for Bandai Namco, talked me through the demo and answered all of my questions. For this upcoming game, the designers have gone back to the pure fantasy theme and aesthetic, this time with a strong Arthurian tone.
![tales of zestiria sorey sc consumption tales of zestiria sorey sc consumption](http://s.pacn.ws/360/lj/tales-of-zestiria-sorey-387777.3.jpg)
It should probably come as no surprise to you, then, that I’m eagerly awaiting the release of the latest installment, Tales of Zestiria (henceforth ToZ. Most of you probably know by now that I’m a big fan of the Tales franchise. Of course, I was interested in the titles featuring co-op, which meant I spent a lot of time talking to the representatives for Tales of Zestiria and Dark Souls III. There they had a ton of their upcoming releases for the next few quarters. Last week, I headed over to the Bryant Park Hotel to attend the Bandai Namco NYC Showcase Event.